Damage Threshold
Vehicle Combat Rule
- Source: Core
Like creatures, vehicles have a damage threshold, calculated as follows:
- Damage threshold = Fortitude Defense + size modifier
- Size Modifier: Apply the following size modifiers to a vehicle's damage threshold: Large, +5; Huge, +10; Gargantuan, +20; Colossal, +50; Colossal (frigate), + 100; Colossal (cruiser)' +200; Colossal (station), +500.
If a vehicle takes damage from a single attack that equals or exceeds its damage threshold, the vehicle moves -1 step on the condition track (see Conditions). A vehicle pushed to the bottom of the condition track is disabled and comes to a complete stop immediately. If the vehicle was flying in a gravity well at the time it became disabled, it immediately falls 150 meters (100 squares) plus another 300 meters (200 squares) every round until it either hits the surface or is reactivated. Resolve falling damage normally (see Falling Damage).
If a vehicle is reduced to 0 hit points by an attack that deals damage equal to or greater than its damage threshold, it is destroyed. In addition, all the vehicle’s occupants take damage equal to one-half the amount that exceeded the vehicle’s damage threshold.